Uncovering what really occurred within the walls of Stonewood Manor becomes the focal point of Chapter One’s story, but getting to the bottom of this central mystery requires solving a roughly 12-hour-long series of intriguing and diverse detours from tracking a stampeding elephant to sneaking into a sex cult, a number of which resolve themselves in surprising and occasionally comedic ways. However, a disappointing lack of interactivity means it’s not nearly as interesting to inhabit or as dense with discoveries as it first seems. Sprawling in size and rich in period-accurate detail, Cordona gives the initial impression of an Assassin’s Creed-style sandbox in which you must solve the murders rather than inflict them, using Sherlock’s razor-sharp intellect in place of a hidden blade. Chapter One’s underfeatured open world and uninspired combat prevent it from solving the case of the missing great detective game.Ĭhapter One sees the world’s second most famous detective (sorry, but Batman has a better marketing team) return to his childhood home on the fictional Mediterranean island of Cordona after he learns that there may have been more to the death of his mother than was initially reported. The announcement of Sherlock Holmes Chapter One, a reboot of developer Frogwares’ long-running detective series that shifts its established sleuth-’em-up gameplay into an open-world, revived hope for a second coming of Cole Phelps and company, but I’m afraid those have been dashed as well. Beyond any grisly homicide or nasty insurance fraud arson case, the biggest crime suffered by LA Noire fans was the shuttering of developer Team Bondi, since any prospect of a sequel has seemingly been snuffed out with it.
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